Streetdanger

Interactive board game in which two teams play against each other in order to learn more about the dangers on the street.

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DutchThis game was automatically translated from Dutch. View in original language.

Everything you need to play this game

  • Carton
  • Paint / Markers
  • Scissors
  • Split pen
  • Paper
  • Stickers (pawns)

A step-by-step guide to play the game

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Each team starts the game in the middle of the game board (the reverse eight) and gets a brain consisting of eight pieces as a scoreboard. During each turn, one player spins the outer wheel of the rotation disc first to determine how many squares you can move forward on the board.

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After this, the player turns the inner wheel of the rotation disc (with the themes related to the street: hygiene, drugs, weapons, diseases, violence...).

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The player moves the number of indicated spaces forward on the game board.

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On the board, the players can land on five different squares (categories). These squares determine which task you need to complete.

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  • Category 1 - Drawing: one team player is given a word within the theme. He must draw this on the board and his team must guess as quickly as possible. In the meantime, someone from the other team runs a certain distance (eg to a nearby tree). When this person is back, the time to guess is over. If it is not guessed, the team that had the turn loses a brain part.
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  • Category 2 - Acting out: one team player is given a word within the twisted theme. He must portray this and his team must guess as quickly as possible. In the meantime, someone from the other team runs a certain distance (eg to a nearby tree). When this person is back, the time to guess is over. If the answer is not guessed, the team that had the turn loses a brain part.
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  • Category 3 - Action: These are DIY assignments that the teams play against each other. The team that loses, loses a brain part. The street worker can embed this within a theme. Examples: running competition, leapfrogging, arm wrestling, ...
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Category 4 - Discussion: This category is not about getting the best score or winning a competition, but about hearing everyone's opinion about the twisted theme and reflecting on it. In order to make the discussion activity easier, you can prepare some questions here as an organizer.

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  • Category 5 - Memory: The aim of this game is to link street hazards with possible solutions. You can find this at the bottom of the board. Every time a team enters a square of this category, they may make one attempt to form a correct pair. If this fails, he loses a brain part. The intention is that players remember every attempt to make the right pairs. (eg war-peace, stinking male soap, ...)

Extra game information

The aim of this game is to make young people aware of the dangers on the street. Each team starts with a complete brain that is divided into eight pieces. When you lose an assignment, you lose part of your brain. When all your pieces are finished, you lose the game.

Variations

You can play this within any chosen theme. You can also adjust the sub-themes to your target audience.

What people said about this game

Mobile School NPO

Mobile School NPO BE

16 March, 2020

(1)

Good game methodology to apply to all kinds of relevant topics for children, similar to the Universal Goose Board game of the Mobile School! The Streetdanger game is both easy to create and easy to play, and gives social workers the opportunity to start up a discussion on dangers on the street in a very playful manner. However, think about the different categories before taking the game with you to the streets, since the tasks and topics will determine how successful the game will be.

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