Healing Fairytales: Continue the story

Continue the story and build a magical story together. How will the story end?

0 ratings & comments

Report this game

Everything you need to play this game

A step-by-step guide to play the game

1

Gather all players and form a circle. It’s time to build a magical story together!

2

Explore the poster together and discover the seven different categories (linked by a colour): location/landscape, heroes, talents, friends of the heroes, magic tools, villains and different endings.

3

Each player has to pick an element when his time arrives and continue the story from where the previous player has left it.

Example: Player 1 picks the mermaid as the hero: “Once upon a time, there was a mermaid…”. Player 2 picks water as the location: “…who lived in the water in a land far, far away…” Now player 3 picks a sword for the hero as a talent: “This mermaid was really good with swords. So good in fact that the mermaid could fight and win from the most experienced mermaid-knights…” etc.

4

The players write down the story, or the elements that they choose, while they are telling it, so they will remember it later. You could also appoint one player as the writer.

5

When every player has chosen and narrated one element from the bookmark, the story is almost ready. The only thing left to do for the players is to come up with a name/title for their story.

Extra game information

On the bookmark you can find the following elements, referring to:

  • Location = brown: forest (1), mushroom (2), village (3), castle (4), mountains (5), cave (6), haunted house (7), palace (8), desert (9), tower (10), gravestone (11), ? (12).
  • Hero = green: puss in boots (1), lumberjack (2), knight (3), pirate (4), farm girl and boy (5), Tom Thumb (6), frog (7), princess (8), sultan (9), mermaid (10), Little Red Riding Hood (11), ? (12).
  • Friend = blue: gingerbread cookie (1), unicorn (2), fairy (3), grandmother (4), swan (5), hodja (6), lackey (7), camel (8), dwarfs (9), genie (10), dog (11), ? (12).
  • Talent = red: running shoes (1), spinning wheel (2), swords (3), bricks and trowel (4), blow-dryer and comb (5), bow and arrow (6), axe (7), microphone (8), climbing gear (9), fishing rod (10), flute (11), ? (12).
  • Obstacle/enemy = yellow: fire-breathing dragon (1), wizard (2), giant (3), goblin (4), vampire (5), tornado (6), wolf (7), angry stepsisters (8), lightening (9), witch (10), angry queen (11), ? (12).
  • Magical tools = orange: cape (1), ring (2), magic spell book (3), wand (4), potion (5), flying carpet (6), magical lamp (7), kettle (8), rose (9), key (10), mirror (11), ? (12).
  • Ending = purple: crown (1), party table (2), rainbow (3), magical transformation (4), hot air balloon (5), medal (6), gift (7), leaving for adventure (8), love (9), treasure chest (10), group hug (11), ? (12).


This game is part of the Trauma-Informed Youth Work toolkit, which is designed to create a safe, supportive environment for all participants by acknowledging the impact of trauma on young people and fostering trust and empowerment. By incorporating activities that use indirect methods to explore emotions and behaviours, the toolkit makes sensitive topics more accessible and less intimidating, especially for younger audiences. The teamwork aspects of these activities foster collaboration and support, aligning with trauma-informed principles. This approach promotes healing, resilience, and positive development in every youth engaged, while emphasizing emotional awareness and understanding.

Variations

  • After the group chose the elements, you could create a roleplay and perform your story.
  • The players can draw the story, create a comic, or even create a little fairy book writing the story and drawing relatable pictures.
  • If you play with a big group, you can play the game in pairs, so each pair can decide an element every time or you can add more than one element from some categories (ex. More than one friend, or/and villains, or/and talents, etc.).
  • In a big group, you could also decide the elements together, without already narrating the story. Once the elements are picked, create smaller groups. Now each group must come up with a story based on the chosen elements. Afterwards, each group shares their story with the others.
  • Give each player a number. Throw the die/dice and let this decide which player has to narrate which part/element of the story.

Specific learning objectives

Healing through storytelling

What people said about this game

Be the first to write a review

If you have played this game please help inform other people by giving a review.

Have you played Healing Fairytales: Continue the story game?

Don’t hesitate, share your feedback and help others to pick the right games. Tell us how it was and how the children reacted? Or do you have any advice for other players, a fun variation, a possible improvement?

Login or signup to add your feedback

Thank you for giving us your opion on Healing Fairytales: Continue the story!

We very much appreciate your effort in writing the review.

You might also like

Advertising Children's Rights

Players develop a TV advertisement for children's rights.
(0)

Game details

Acting Out A Good Life

Play this fun and engaging role play game so that players can explore their own ideas and thoughts on what makes a life a "good life".
(0)

Game details

Bullying scenes

Children discuss bullying and show how they would react to different bullying scenes.
(0)

Game details

My Life Is Not A Show

Make the players aware of information and communication technology misuse in general, and cyberbullying in particular.
(0)

Game details

Cookies saved