The Emotion Indicator

Learn about emotions, visualise them and learn how to link their emotion with the correct image.

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Everything you need to play this game

  • "- Cardboard - Paint - Glue - Markers - Pencils - Wooden clothes pin (one for each player)"

A step-by-step guide to play the game

1

Gather the players in a circle.

2

Discuss emotions and how we express them with our faces

3

Explain the players that you will create an emotion indicator together and that you can use it whenever you want to express your feelings.

4

Share the emoticons with the players and ask to colour them. Make sure everyone has at least one emoticon to colour.

5

Attach the emoticons to the cardboard with glue. Optionally, write 'The Emotion Indicator' on top of the cardboard.

6

Next, hand out the clothes pins to the players and explain that they can decorate their own personal clothes pin and write their name on it.

7

Explain the players that each one can now show how they feel to the rest of the group by attaching their own personal clothes pin to the corresponding emoticon.

Extra game information

  • If you are working with an advanced group, you can make a written list of emotions and let the players draw the face/emoticon of each feeling.
  • During a longer activities, let the players reflect on how they are feeling and move their clothes pin to other emoticons if needed.

Variations

Use the emotion indicator you created with the children to play the game ‘Mime the emotion’:

  1. 1. Divide the players into two groups.
  2. 2. Group ‘A’ decides who from their group starts imitating. This person is called the ‘Actor’.
  3. 3. Group ‘B’ chooses an emotion from the emotion indicator, without being heard. Group ‘B’ whispers the emotion to group A's ‘Actor’.
  4. 4. The ‘Actor’ has to show this emotion to the other members of Group A without words, only with movements and expressions. If group 'A' guesses the emotion correctly, they earn a point. To increase the difficulty of the game, you can ask the ‘Actor’ each time to reenact a story related to the emotion he/she has to imitate.
  5. 5. Now it is Group B's turn to choose their ‘Actor’.
  6. 6. The game continues in turns.

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