Healing Fairytales: My Secret Weapon

Cope with difficult situations and create your own healing fairytale.

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Everything you need to play this game

A step-by-step guide to play the game

1

Explore the poster with the players. Encourage them to identify elements from familiar fairy tales (e.g., dragons, dark forests, wicked stepmothers).

2

Explain that fairytales often include difficult situations. The goal of the game is to reflect on these difficulties and find solutions. Have a group discussion about overcoming difficulties and what can be helpful.

3

As a group, reflect on the following elements:

  • Location: How do the locations make you feel? What would you change for each location to make it a safe space?
  • Hero: Draw your own hero. What characteristics does this hero need to deal with challenges? What motivates your hero to face challenges? What past experiences have shaped your hero’s abilities? In what way does your hero inspire others? What is the hero’s greatest fear, and how do they overcome it?
4
  • Friend: What qualities make a good friend in times of difficulty? How has a friend helped you overcome a challenge in the past? What do you expect from a friend when you are dealing with challenges? Which friend can help you with that?
  • Talent: Pick one talent and discuss how this talent can be used in different situations. What new talents could you use to better face challenges?
  • Obstacle/enemy: Select an obstacle/enemy and find as many ways/alternatives to deal with this issue (problem-solving, coping strategies). What would happen if the obstacle/enemy became an ally?
5
  • Magical tools: Name all the elements you see that can help you cope with a difficulty, for example, a key to open a door to escape. What tool would you add to help the hero and why?
  • Ending: Are the depicted endings realistic? How would the story change if the ending were different?

Extra game information

On the bookmark you can find the following elements, referring to:

  • Location = brown: forest (1), mushroom (2), village (3), castle (4), mountains (5), cave (6), haunted house (7), palace (8), desert (9), tower (10), gravestone (11), ? (12).
  • Hero = green: puss in boots (1), lumberjack (2), knight (3), pirate (4), farm girl and boy (5), Tom Thumb (6), frog (7), princess (8), sultan (9), mermaid (10), Little Red Riding Hood (11), ? (12).
  • Friend = blue: gingerbread cookie (1), unicorn (2), fairy (3), grandmother (4), swan (5), hodja (6), lackey (7), camel (8), dwarfs (9), genie (10), dog (11), ? (12).
  • Talent = red: running shoes (1), spinning wheel (2), swords (3), bricks and trowel (4), blow-dryer and comb (5), bow and arrow (6), axe (7), microphone (8), climbing gear (9), fishing rod (10), flute (11), ? (12).
  • Obstacle/enemy = yellow: fire-breathing dragon (1), wizard (2), giant (3), goblin (4), vampire (5), tornado (6), wolf (7), angry stepsisters (8), lightening (9), witch (10), angry queen (11), ? (12).
  • Magical tools = orange: cape (1), ring (2), magic spell book (3), wand (4), potion (5), flying carpet (6), magical lamp (7), kettle (8), rose (9), key (10), mirror (11), ? (12).
  • Ending = purple: crown (1), party table (2), rainbow (3), magical transformation (4), hot air balloon (5), medal (6), gift (7), leaving for adventure (8), love (9), treasure chest (10), group hug (11), ? (12).


This game is part of the Trauma-Informed Youth Work toolkit, which is designed to create a safe, supportive environment for all participants by acknowledging the impact of trauma on young people and fostering trust and empowerment. By incorporating activities that use indirect methods to explore emotions and behaviours, the toolkit makes sensitive topics more accessible and less intimidating, especially for younger audiences. The teamwork aspects of these activities foster collaboration and support, aligning with trauma-informed principles. This approach promotes healing, resilience, and positive development in every youth engaged, while emphasizing emotional awareness and understanding.

Variations

Instead of discussing the reflection questions, you could also make it a creative game, by asking the players to show their answers through art pieces: clay, drawing, painting…

Specific learning objectives

  • Talk about difficult life-events
  • Find strategies to cope with difficult life-events

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