
Money Maker
Game details
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Attach the three panels next to each other on the same side of the mobile school. Leave space next to the legend panel (BUSINESS E1b) to draw the table to keep track of the players choices and budget.
The players turn the dice to decide who starts the game. The player with the highest score starts.
Each player starts the game with a budget of 100. If a player gets bankrupt along the way, he must return to start and start over with the initial budget of 100.
The players must now make a first choice: study or work. They choose one, spin the dice and move forward the number of spaces in the direction of their choice.
When arriving at an illustrated green circle, consult the legend panel to find out what to do. Read and follow the instructions.
When arriving on an orange "choice" circle, the player must stop to make a choice. Only with the next throw he can continue on the chosen path.
If the icon of the chosen decision depicts a coloured arrow, this means the player needs to spin the rotation disc to determine his job. The colour of the arrow indicates which coloured circle on the rotation disc panel one must refer to for that particular choice path.
Each choice brings a player into a new path, which has integrated the consequences of the choice (statistically). As with all board games involving dice, chance always plays a role. This is in itself an important notion to take up in the discussions.
On any choice space, one is allowed to take on a loan or pay off loan.
When a player has a loan that has not been paid back by the time they reach the end of their path, they need to subtract their outstanding debts from their final budget.
The winner is the player with the most money at the end. The player who gets to the end of his path first, wins a bonus of 50.
When the game is finished, discuss the consequences of particular choices. Suggested questions:
BUSINESS E1a
In the middle of this board game you see a red circle as the starting point of the game. On the sides, there are 12 possible ending points in red circles. The yellow circles are the road between the beginning and the ending of the game.
BUSINESS E1b
The legend panel where the symbols from BUSINESS E1a are explained. It explains the symbols and choices in the board game and also serves as a template for the chalk drawn table in which the players note their situation/choices and follow-up their budget.
The first part of the legend (top) refers to the choices made along the way. The second part of the legend (bottom) contains explanations of the various symbols depicted in the game and what their consequence is.
BUSINESS E1c
The rotation disc consists of five circles, each representing a different path:
For StreetSmart Wheels partners, the code of the poster is BUSINESS-E1a-E1c
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Game details
Game details
Game details
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