Spinning Tower

From visual matching to math challenges and creative storytelling — one structure, endless possibilities.

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Everything you need to play this game

  • Spinning Tower consisting of 4 rotating discs
  • Marker
  • Eraser or cloth
  • Optional: worksheet or notebook
  • Optional: stopwatch (for challenge mode)
  • Central vertical rod or axis system

Make it yourself

1

Step 1

Discs

Top 3 discs:

  • Printed images (animals, objects, characters, actions)
  • Numbers
  • Mathematical symbols (+ − × ÷)


Bottom disc:

  • Numbers (solutions)

Laminated or sealed print designs

2

Step 2

Central Tower
  • Four circular discs stacked vertically.
  • Each disc rotates independently.
  • The top three discs contain images and/or numbers.
  • The bottom disc contains numbers only (used as solutions).
  • The discs align visually to create combinations.


When aligned, the discs create:

  • Complete images
  • Mathematical equations
  • Creative visual combinations


3
Good job!

A step-by-step guide to play the game

1
MODE 1: Youngest Age Group (4–6 years)

Activity 1 – Picture Matching

  • Spin the top three discs.
  • Try to match all three to create one complete picture.
  • When matched, describe what you see.


Questions to ask:

  • What is happening?
  • What colors do you see?
  • Is it an animal? A person? An object?
2

Activity 2 – Silly Combinations

  • Spin randomly.
  • Ask: “What funny creature did we create?”
  • Encourage children to invent a name.
3

Activity 3 – Emotion Game

  • If images show faces or actions:
  • Ask children to copy the emotion or action.
4

Activity 4 – Quick Match

  • Give children 30 seconds to find a full matching image.
5

Activity 5 – Story Starter

  • Spin once.
  • Child says one sentence about what they see.
6

🧮 MODE 2: Mathematics (7–12 years)


Activity 1 – Basic Addition

  • Create sums up to 20.


Activity 2 – Multiplication Challenge

  • Form multiplication problems.


Activity 3 – Find the Error

  • Spin discs randomly.
  • Ask: “Is this correct?”
  • If not, what is the correct answer?


Activity 4 – Time Challenge

  • Solve 5 equations within 2 minutes.


Activity 5 – Create Your Own Equation

  • Spin numbers.
  • Children write full equation on board.
7

MODE 3: Spelling & Language (7+ years)


Activity 1 – Word Creation

  • Combine images.
  • Write a word that connects all three.

Example: Dog + Rain + Hat

→ “The dog wears a rain hat.”


Activity 2 – Sentence Builder

  • Create one sentence using all elements.


Activity 3 – 3-Word Challenge

  • Write 3 adjectives describing the combination.


Activity 4 – Story Relay

  • Each player adds one sentence.


Activity 5 – Creative Drawing

  • Spin discs.
  • Draw the combined image on the side panel.
8

Possible endings:

  • Count points (correct equations = 1 point).
  • Applaud most creative story.
  • Group reflection: What did we learn?
  • Quick recap: What was hardest? What was funniest?

Extra game information

Important tips:

  • Adjust difficulty immediately based on ability.
  • Encourage explanation of thinking (“How did you get that answer?”).
  • Avoid turning it into pure competition.
  • Keep it playful.
  • For mixed-age groups: let older children support younger ones.
  • For outdoor use: use weather-resistant materials.


If used in trauma-sensitive environments:

  • Avoid putting children on the spot.
  • Allow collaborative solving.
  • Focus on creativity rather than correctness.


Variations

Cooperative Mode

Group solves or creates together.


Speed Round

Timer-based challenges.


Mystery Mode

Cover one disc and guess what is missing.


Language Switch

Play in another language.


Entrepreneur Mode

Combine images and invent:

  • A product
  • A company name
  • A slogan


Emotional Intelligence Mode

If images show characters:

  • Ask what they might feel.
  • Why?

What people said about this game

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