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SpanishThis game was automatically translated from Spanish. View in original language.

Everything you need to play this game

  • Bottle caps
  • Scarves, bandanas or something to cover the eyes.
  • Magnetic panels of the mobile school

A step-by-step guide to play the game


The participant is invited to stand in front of a magnetic panel that is fixed on the mobile school (it can be the number panel, discussion panel, creativity panel, circus game, guess who it is, etc.), giving them enough time to observe it.


The participant is told that the challenge is to locate an image, an object, a person or a situation on the panel, since afterwards their eyes will be covered with the scarf and they will have to place the bottle cap as requested.


The street worker indicates something on the sheet and the participant looks at it for a few seconds, covers his eyes and is given a bottle cap in his hand.


The street worker gives the participant a few turns and after a few turns he places him in front of the panel at a moderate distance and the participant advances with his eyes covered and the bottle cap in hand.


When the participant arrives in front of the panel, he places the bottle cap on what was indicated. Some other participant can help you by telling you if it is going well, if you have to place the bottle cap more up or down, or more to the right or to the left.


When the participant says that he has placed the bottle cap where he thinks it should go, his eyes are uncovered and it is confirmed if he placed the bottle cap where he was asked.


For each hit, a point is given to the participant.


At the end of the game, you ask the participant or the team:

  • How did you feel about the activity?
  • How do you feel about being supported or not having help?
  • What happens to them during the game?


  1. The game can be individually or in teams. If it is done in teams, some rules can be established such as: help your partner or that no one helps you, that the members of the opposing team distract the participant or give the wrong directions.
  2. Participants can be asked their age and, according to age, the number of laps can be given.
  3. The street worker plays the game and the participants challenge the street worker.
  4. Let a child be the one who challenge a partner.
  5. Instead of turning it around, you can take him around the mobile school with his eyes closed and reach the panel again so that the participant can find what was requested.

Specific learning objectives

  1. Build confidence in themselves.
  2. Strengthen spatial orientation and memory.

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