The Alphabet Wheel

Practise the alphabet and your vocabulary in a fun, creative way with this game that can easily be adapted for players of all ages.

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Everything you need to play this game

Make it yourself

1

Step 1

Make an arrow

Cut out an arrow from a piece of paper or cardboard.

2

Step 2

Attach the arrow

Attach the arrow to the printed out game board with a split pin.

3
Good job!

A step-by-step guide to play the game

1

Divide the players in two groups.

2

The game leader spins the arrow until it points at one of the capital letters.

3

Both groups now need to write down as many words as possible that start with that letter in 1 minute.

4

Taking turns, the groups go over the words they came up with. If both groups have the same word, they need to cross it out.

5

The group with the most words that were not thought of by the other group gets one point and wins this round.

6

Spin the arrow again to select a different letter.

Extra game information

For StreetSmart Wheels partners: This panel is a rotation disc panel. Players have to link the capital letters in the circle to the correct small letter in the inner circle.


Variations

  • You can make the game more difficult by adding additional rules, e.g.: the players cannot write down proper nouns, they can only write down things they can see in their surroundings,...
  • Topic: This game is the perfect introduction when you want to work around a specific topic, e.g. technology, ecology, ... during a session. All words the players write down with a chosen letter then need to be related/associated with that topic. This also allows you to see how much the players already know about the topic and how extensive their vocabulary is.
  • Categories: Come up with different categories together with the players, e.g.: name of a boy/girl, a city, a country, a river, an animal, a Pokemon, ... When a letter is chosen, all players/groups need to write down a word that begins with the letter for each category in a given time. When the time is up, the players go over their answers. Answers that are given by more than one player have to be crossed out. Answers that are not given by any other players equal 1 point. The player with the most points at the end of the game wins!
  • Drawing: One player spins the arrow to choose a letter. With the chosen letter he/she draws an animal, object, situation,... The player that first guesses what it is, gets a point.
  • Enacting: One player spins the arrow to choose a letter. With the chosen letter he/she enacts an animal, object, situation,... The player that first guesses what it is, gets a point.

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