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All the participants are crabs and they sit in a circle with the palms of their hands on their lap. Someone is asked to leave the circle and not to watch nor listen. The “crabs” make pinching movements with their fingers. One participant is appointed as being the “sick crab”.


The participant who had to leave the circle returns and he attempts to sit on the lap of the crabs. The healthy crabs pinch him. The sick crab doesn’t pinch him.


The goal is to find the “sick crab”. When this happens, the game starts over again.

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