Diversity game

Explore your individual talents and skills and start a reflection process about the diversity of people with this fun and creative board game.

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Everything you need to play this game

A step-by-step guide to play the game

1

Each player places a bottle cap on the start symbol in the middle of the panel (the globe).

2

The players throw the dice to determine which character they have. The player who throws the highest number can choose his character first. The blue player is good in social skills, the red one in language, the yellow one in creativity and the green one in mathematics.

3

The first player throws the dice and moves forward on the board in any chosen direction. He completes a task from the colour he landed on (see Additional game info). If the player successfully completes the task, he gets one bottle cap and places it on the corresponding colour of the scoreboard.

4

Repeat with a new player.

5

When a player earned enough points to proceed to the master exercise, this player needs to go with his bottle cap towards the big coloured circle of the master exercise. If the player lands on this square, he can complete one of the three master exercise tasks (see Additional game info). If the player successfully completes this task, he will be awarded a bottle cap which he can place on top of the scoreboard (on the black crown). From now on, his points for this skills are taken into account at the end of the game.

6

The game ends when a player completed all the master exercises. The winner of the game is the player with the most bottle caps. The points only count when they completed the corresponding master exercise.

Extra game information

The panel

The diversity game is a colourful magnetic board game during which players will be confronted with the diversity of talents and skills that are present in society. Each player has his own talents and skills at the start of the game and while playing, the players need to acquire as many new skills as possible by completing a variety of different tasks.


The game board consists of four main sections:

1. The goose board: the middle of the panel is the circular board game with coloured squares (blue, yellow, red, green and some special squares). In the middle of the panel, you can see a globe which is the starting point of the game.

The coloured squares represent one specific skill:

- Yellow: creativity

- Red: language

- Green: mathematics

- Blue: social skills


The special squares:

- Dice: throw again

- Black: receive two bottle caps for a task of your choice. The players loose a bottle cap when they are unable to complete the task.

- Two colour squares: the player gets a free bottle cap for a self-chosen skill

- Earthquake (globe in the middle): each player gets the scoreboard of another player. As a consequence some players will loose or win some skills.


2. Tasks: inside the circular game there are four times two circles depicted in the four different colours. These circles represent a specific task the players need to complete when they land on a square of the corresponding colour during the board game.

- See Additional game info for the games corresponding with the coloured squares.


3. Scoreboard: In the corners of the panel there are four scoreboards, each one of them with a combination of three different skills. At the beginning of the game, each player will have an individual skill, depending on the colour (e.g. green: mathematics). The players throw the dice to determine which player will be which colour/character. The pictures of the bottle caps below the scoreboard show how many exercises a player needs to complete before one can proceed to the master exercise. For example: the red player (language) only needs to complete one red exercise before going to the master exercise. However, this player needs to complete two mathematical (green) and three social (blue) tasks in order to proceed to these master exercises.


4. Master exercise: on the edge of the circle there is one bigger circle in each colour, connected to the board game. In addition to this, there are three smaller circles outside the circular board game. The big circles represent the master exercise, which players can only compete if they scored enough points for this specific skill. The big coloured circles are once again linked to the specific skills. A player needs to land on the big circle to actually do the task. If on the square, a player can choose between three different master exercises per colour as depicted in the three small coloured circles outside the board game. When throwing the dice to reach the square for the master exercise, it is not necessary to throw the exact number to reach the master exercise square.


Games corresponding with the coloured squares

Creativity (yellow):

1. Pictionary: the other players have to guess what you are drawing (1 minute)

2. Hints: the other players have to guess what you are depicting (1 minute)


Language (red):

1. Don't say 'Eh': tell a story for one minute without saying 'eh'

2. Taboo: let the other players guess which word you are talking about. During the explanation, you can not use two specific words.


Mathematics (green):

1. Sums: solve the sum of the numbers you will get from the other players

2. Difference: calculate the difference of the number of boys and girls that are playing with the mobile school.


Social skills (blue):

1. Feelings: depict an emotion and let the other players guess the emotion

2. Compliments: give each player a compliment


Examples of master exercises

Creativity (yellow):

1. Sculptor: one player is blindfolded, he is the sculptor. One player plays a statue and sets himself in a crazy or unnatural position. The sculptor has to feel how the statue looks like and tries to position a second player in the exact same position as the first player.

2. The player has to entertain a sick child. If he is able to let the other player laugh, the entertainer wins the exercise.

3. Talent show: convince the public of your talent by showing it.


Language (red):

1. The player tells or invents a story about something he experienced. The other players try to find out if it is true or if it is made up. If the player was able to mislead the majority of the players, he wins the exercise.

2. The player tries to sell something in two different languages. The others try to guess what the player is trying to sell.

3. The player describes a nice place to go to and tries to convince the other to join him. The players try to guess the place.


Mathematics (green):

1. On the board there is a circle with three market stalls with different products. All the players agree on a budget to spend. How many pieces of each product can you buy with the agreed budget?

2. Solve a mathematical panel on the mobile school.

3. Play the 'Four in a row'-game and beat your opponent.


Social skills (blue):

1. The player can choose a game. He has to motivate the other players to join him and teach them the rules.

2. Blind obstacle course: the player has to guide the other players through a self-made obstacle course. The other players all have a handicap: blindfolded, walk on one leg, arms tied together on the back, …

3. The group comes up with a problematic situation and the player has to think of three possible solutions to solve or evade the problem.

Variations

  • Play the game without keeping track of the score if you have little time. Another option is to play the game until all players have finished one master exercise.
  • Invest in finding new tasks and new master exercises to keep the game interesting.
  • Start a discussion with the players by looking at the different pictures on the panel. How can you link them to talents/skills? What are your strengths? Which skills do you want to develop?

Specific learning objectives

Learn about how different people have different skills and talents.

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