Emotion Maze: Linked Minds

Explore the feelings an image can evoke and understand that the same image can evoke different feelings in different people.

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Everything you need to play this game

A step-by-step guide to play the game

1

Gather the players and divide them into pairs.

2

Explain that today you will see how their minds are linked.

3

Each player takes a piece of paper and a pencil and writes their name. Or let them write on the blackboard with chalk.

4

Show the poster and select the images you will play with (minimum 4, maximum 16).

5

Point to the first image and ask all the players to observe it for 10 seconds.

6

Then, all players must secretly draw the feeling that this image evokes for them. Ensure that pairs do not see each other’s answers.

7

Inform them that each emoticon can be used only once per player.

8

Move on to the next image and repeat the process for all the chosen images.

9

At the end, each pair compares their images with emoticons and counts how many matches they have, if any.

10

The pair with the most matches wins.

Extra game information

The frame of this poster consists of 20 images that trigger the players' imagination. There is no specific explanation for each image. In the middle of the game board, you can find 16 emoticons (top to bottom, left to right): funny, excited, scared, irritated, nauseous, happy, thinking, loved, surprised, doubtful, sleepy, relaxed, sad, angry, desperate, and ashamed. The players can interpret the emoticons as they wish.


This game is part of the Trauma-Informed Youth Work toolkit, which is designed to create a safe, supportive environment for all participants by acknowledging the impact of trauma on young people and fostering trust and empowerment. By incorporating activities that use indirect methods to explore emotions and behaviours, the toolkit makes sensitive topics more accessible and less intimidating, especially for younger audiences. The teamwork aspects of these activities foster collaboration and support, aligning with trauma-informed principles. This approach promotes healing, resilience, and positive development in every youth engaged, while emphasizing emotional awareness and understanding.

Variations

You can play the same game but start with emoticons instead of images. The facilitator points to an emoticon, and all the players have to pick an image that, according to them, is most suitable for that emoticon. With this advanced version, you can keep all 20 images to make it even harder. At the end, the pairs compare their matches, and the pair with the most matches wins.

Specific learning objectives

  • Link emotions to situations
  • Understand that the same stimulus can create different feelings to different people

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