Détails du jeu
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Ceci est le texte d'origine en anglais.
Retournez à la traduction du/de l' français.
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Gather the players/teams in front of the panel and let them explore it. Each player/team gets seven coloured bottle caps which they will need later in the game to choose tasks and score points.
Confront the first player with one of the 11 situations on the panel (e.g. person who is bored). Ask the player which public institution to go to if you're in a similar situation. Ask the player to explain this choice. It can be interesting to start up a group discussion with all the players from time to time.
After the explanation, the player chooses one of the tasks to fulfil for this institution (e.g. do something). Look up the specific task for this institution and let the player execute the task (find the full description of the tasks at Additional game info).
If the player succeeds for the task, the bottle cap stays on the circle of the task and one point is awarded. Once a bottle cap is placed upon a task circle, this task can not be chosen again by any other player, so that each task can only be done once.
After this, the next player is confronted with another situation (e.g. car accident happening). Once again, the player chooses a public institution, explains the choice and picks a task linked to this institution.
The players need to be creative. By choosing their public institutions and the tasks strategically, they can score more points by taking into account the scoreboard.
The game is finished when there are no bottle caps left.
On the panel, you can see seven public institutions: railway station, school, fire department, hospital, police office, city hall, community centre. Close to all of these institutions, you find different tasks to do within the white circles. In the circles, there are six different symbols. Each of these symbols stand for a specific category of tasks. The six categories are:
1. Do something: hand and explosion
2. Competition: two groups/champions on stage
3. Information: book
4. Roleplay: two masks
5. Opinion: megaphone
6. Dialogue balloon: tell something about your own experience with this institution
There are also 11 different situations on the panel:
1. Pregnant woman and passer-by
2. You are bored
3. You just moved
4. You are suffering from a burn wound
5. You want to start a business and want to learn more about mathematics
6. An accident happened
7. You need to go to work in a town ten kilometers away
8. You lost your ID
9. Your bike was stolen
10. You want to learn how to write your name
11. You see a pile of garbage that is burning
On the right hand side of the panel, you can see a blue bar. This bar is the scoreboard which indicates how you can score extra points. Players can score points by completing different tasks linked to the various institutions. If they complete a task with succes, they will get one bottle cap. By completing a combination of tasks as depicted on the blue scoreboard, players can earn extra points (e.g. complete one task of each institution, you will get three extra points OR complete one task of each of the six symbols, you get three extra points - so a player gets one point for the task + three points for the combination). The scoreboard pushes players and teams to play strategically in order to earn the most points as possible.
Task list linked to all the institutions:
1. The railway station
2. Community centre
3. Town hall
4. Hospital
5. Fire department
6. The school
7. Police office
For StreetSmart Wheels partners, the code of the poster is SOCIETY-B11
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N'hésitez pas à partager vos commentaires et aidez les autres à choisir les bons jeux. Dites-nous comment cela s'est passé et comment les enfants ont réagi? Ou avez-vous des conseils pour les autres joueurs, une variante amusante, une amélioration possible?
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Détails du jeu
Détails du jeu
Détails du jeu
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